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SERVICES / ENGINEERING TALENT · KATHMANDU

Senior Unity Developers in Nepal — Games, AR/VR, and Real-Time 3D

Vetted Unity 3D engineers in Kathmandu shipping mobile games, AR/VR experiences for Quest and Vision Pro, training simulations, configurators, and interactive installations. Hire them as embedded teammates, on a fixed-price project, or through a rolling retainer — at 25–35% of New York or London rates.

Unity is the broadest 3D toolchain in the world — it ships everything from Among Us to Pokémon GO to surgical-training simulators to factory digital-twins. Hiring a Unity engineer who has shipped your specific kind of Unity work — mobile-first F2P, multiplayer netcode, XR hand tracking, photoreal arch-viz, industrial sim — is the gap between a $40k project that launches and a $40k project that doesn't. We've spent three years building the bench in Kathmandu specifically to close that gap for international studios and Nepali brands alike.

Senior · 6+ years average Unity 6 · URP / HDRP / Built-in Quest · Vision Pro · iOS · Android · WebGL NDA-friendly · white-label
500+ PROJECTS · SHOP-FLOOR QA · FOUNDED 2025
SENIOR UNITY DEVELOPERS IN NEPAL — GAMES, AR/VR, AND REAL-TIME 3D
DELIVERED 500+ Projects
SATISFACTION
98%
FAST DELIVERY
7–14 days
6+ yrsAverage Unity experience on our senior bench
58Production Unity projects shipped since 2022
11Senior Unity engineers on full-time bench
9Target platforms — iOS, Android, Quest, Vision Pro, PC, Mac, WebGL, Switch, Steam
WHO YOU'RE HIRING

Our Unity bench, in numbers

These are aggregate stats across our senior Unity engineers as of Q2 2026. Every developer we put forward has shipped at least three production Unity titles or experiences across at least two target platforms.

11
Senior Unity engineers on bench
Full-time, Kathmandu-based
78 +
Combined years of Unity experience
From Unity 4.x through Unity 6
12 M+
Cumulative downloads on shipped titles
Across App Store, Play Store, Steam
Per-app, prod data
99.4 %
Median crash-free user sessions
Firebase Crashlytics avg
WHY HIRE FROM NEPAL

Senior Unity, transparent rates, time-zone-friendly

A senior Unity engineer in London bills £120–160/hour. The same role in San Francisco bills $180–240/hour. Our Kathmandu seniors bill $36–52/hour. The bar isn't lower — it's the same engineering bar — the floor on our senior roster is six years of shipped Unity titles or AR/VR experiences. The gap exists because economies aren't yet flat. While that's still true, you can get the same quality at a third of the cost.

What our team specifically brings: deep mobile-first muscle (Nepal's market is Android-first, so our engineers ship to ₹15k phones every day), strong XR experience (Quest 2/3, Vision Pro, ARKit/ARCore), and surprising depth on industrial / training simulation work — three of our seniors came out of Nepal's recent push into healthcare-training Unity apps.

  • Senior bar: 6+ years Unity, multi-platform shipping history
  • Strong mobile-first orientation — every engineer ships to low-end Android
  • XR depth: Meta Quest 2/3, Apple Vision Pro, ARKit, ARCore
  • Time-zone overlap with EMEA mornings, APAC full day, US evenings
  • Source code in your repo from day one — no "licensed source" tricks
TRANSPARENT RATES — PUBLISHED

Senior Unity engineer: $36–52/hr · Lead engineer / architect: $55–72/hr · Mid-level: $24–32/hr. We don't mark up — that's the engineer's actual rate plus 18% ops overhead. Compare against any Western quote you're holding.

Unity engineers working on a 3D experience in a Kathmandu studio
WHAT THE TEAM SHIPS

Eight specialisms our senior bench has shipped in production

Unity is wide — anyone who claims to do all of it well is lying. Here's what our team has actually shipped at production scale. If your work fits one of these axes, we can put a senior on it within four working days.

AR — ARKit & ARCore

Image-target, world-tracking, body-tracking AR. View-in-room product configurators, AR try-on (eyewear, jewellery, watches), and event-activation lenses.

VR — Quest 2/3 + Vision Pro

Hand-tracking, passthrough mixed-reality, multi-user shared spaces. Training sims, design reviews, immersive product walkthroughs.

Multiplayer & netcode

Photon Fusion, Unity Netcode for GameObjects, Mirror. Real-time syncing, lag compensation, server-authoritative architecture for competitive gameplay.

Training & simulation

Industrial safety, healthcare procedure simulators, equipment-operation trainers. SCORM/LMS hand-offs, learner analytics, instructor dashboards.

Interactive installations

Kiosks, projection-mapped walls, sensor-driven retail displays. We've shipped Unity installations running on touchscreens at Nepali airports and Indian shopping malls.

Unity → WebGL exports

When clients have an existing Unity project they want on the web, we optimise bundle sizes from 25 MB down to 6–8 MB and recover desktop-class FPS on mobile.

Production hardening

Firebase Crashlytics, Sentry, automated test rigs on real devices, CI/CD via Unity Cloud Build or GitHub Actions, automated App Store / Play Store deployment.

PLATFORM COVERAGE

Projects shipped, by platform mix (2022–2026)

Distribution of the 58 production Unity titles + experiences our team has shipped across the last four years. A single title often ships to multiple platforms — the counts here are platform-builds.

42
Android
38
iOS
21
WebGL
14
Quest 2/3
12
Windows
6
Vision Pro
BLENDED RATE COMPARISON

Senior Unity engineer hourly rate, five cities

Public-source averages for 2026, Senior IC level (6+ years Unity, shipped titles or AR/VR experiences). Includes typical studio markup where applicable.

Other markets Kathmandu (us)
  • San Francisco senior Unity +-78%
    210 USD/hr
    46 USD/hr
  • London senior Unity +-71%
    160 USD/hr
    46 USD/hr
  • Berlin senior Unity +-63%
    125 USD/hr
    46 USD/hr
  • Bangalore senior Unity +-36%
    72 USD/hr
    46 USD/hr
  • Sydney senior Unity +-70%
    155 USD/hr
    46 USD/hr
ENGAGEMENT MODELS

Four ways to actually hire our Unity team

Studios and product teams hire 3D talent differently than they hire web talent. Our engagement models reflect that — game projects, XR sprints, and training-sim builds all have very different shapes.

Embedded engineer (3-month min)

Embedded engineer (3-month min)

One or more senior Unity engineers joins your studio as if you'd hired them yourself. Same Slack, same Hansoft / Jira / Notion, same daily stand-ups, same code review. You manage them day-to-day; we handle payroll, equipment, HR, and back-fill cover. 3-month minimum, 30-day notice after.

  • Senior IC seat in your studio
  • Your repo, your tooling
  • 30-day notice after month 3
  • Back-fill guarantee
  • Quarterly review with your eng lead
WHAT THE BENCH SHIPS

Distribution of work by vertical

Snapshot of our active 2026 work mix. Mobile games is the deepest specialism — but XR is the fastest-growing slice year-over-year.

58
Active projects · Q2 2026
  • Mobile games & casual titles 41%
  • AR / VR / XR experiences 28%
  • Training & simulation 22%
FROM INQUIRY TO ENGINEER ONLINE

How a Unity hiring engagement actually moves

  1. 01Discovery call (60 min)We map your target platforms, your existing stack (Unity version, render pipeline, multiplayer framework), and your team's working style.
  2. 02Shortlist (within 4 working days)You get CVs, portfolios, and 5-minute Loom intros from 2–3 engineers matched to your scope and target platforms.
  3. 03Technical interview (you lead)You run your own technical loop — code review, system design, real-device build review. Our engineers are used to this.
  4. 04Paid trial week (optional)Engineer takes a real ticket from your backlog. Either side can walk at the end with no further commitment.
  5. 05Engagement signedEmbed contract or project SOW. NDA + IP assignment + jurisdiction clause already templated for US, UK, EU, AU.
  6. 06Day-one onboardingWe sit with the engineer on day one to make sure repo, Unity license, build pipeline, and your project context are all wired up.
WHO HIRES US

Sectors where our Unity team ships

Game studios
Healthcare training
Industrial / safety training
Education & EdTech
Retail AR (try-on / view-in-room)
Real estate VR
Events & exhibitions
Defence & simulation

Hiring from us vs the alternatives

Path
Strength
Where it breaks
Hire local Unity senior (London / NYC)
Same office, same time zone, deep talent pool around game-studio hubs
$180–260/hr blended; 6–10 week hiring loop; competition with FAANG XR teams for top talent
Solo freelancer on Upwork / Toptal
Fast access, hourly contract, single throat to choke
Massive quality variance; no team back-up if engineer is sick; integrate-with-studio process is patchwork; IP / NDA legally fragile
Large outsourcing firm (Asian mega-vendor)
Procurement happy; vendor logo for the slide deck
Real talent rotates after month 2; juniors flip behind a senior PM; engineering ownership is performative
Our team (this page)
Senior bar guaranteed, back-fill on embeds, transparent rate, NDA + IP-assignment templated, white-label OK
Time-zone overlap is great for EMEA / APAC, partial for US West Coast (2-hour window)
WHAT STUDIOS & TEAMS SAY

Hiring managers who've shipped with our engineers

"We embedded their senior Unity engineer on our Quest 3 project for six months. He out-shipped two of our LA mids on hand-tracking interactions. The renewal was a no-brainer."

Bryan ParkXR Engineering Lead · LA studio

"Our previous outsourcing partner shipped a build that crashed on 18% of Android devices. The Kathmandu team got us to 99.6% crash-free in three sprints — and they communicated more honestly than the studio we were paying 4× more."

Ingrid LindqvistCTO · Swedish mobile game publisher

"We ran a five-round technical loop including a system-design and a Frame Debugger deep-dive. The engineer they put forward passed at the level we expect for our $190k Berlin hires. Now we hire from them whenever a Unity seat opens."

Jonas KreuzerEngineering Director · Berlin game studio
TRANSPARENT PRICING

What it actually costs

Published rates as of 2026-Q2. Every engagement gets a written quote — these are the typical ranges so you can self-qualify before scheduling a call.

7/10 Studios renew into a second engagement

All prices in USD, net of taxes. Payable via wire, Wise, or any US/UK/EU/AU banking rail. Embed pricing includes back-fill SLA and ops overhead — no separate management fee.

Embedded Engineer MOST POPULAR
USD 7,400 / month

Senior Unity IC embedded full-time into your studio — your repo, your Slack, your sprints. Back-fill within 21 days if the engineer ever rolls off.

  • Full-time senior IC seat
  • Your repo, your Slack, your sprints
  • 3-month minimum, 30-day notice after
  • Back-fill within 21 days if engineer leaves
  • Equipment + ops overhead included
FREQUENTLY ASKED

Hiring Unity engineers from Nepal — common questions

How senior is your senior bench, actually?

Our floor for "senior" is 6+ years writing production Unity with shipping history across at least two target platforms. Most of the senior bench is 7–10 years in. We have one principal-level engineer with 13 years on Unity (since the 4.x era) specialising in netcode and multiplayer. CVs and sample projects available under mutual NDA before any commitment.

Which Unity versions and render pipelines does your team work with?

Unity 2021 LTS, Unity 2022 LTS, and Unity 6. Render pipelines: Built-in (legacy), URP (mobile / WebGL default), HDRP (PC / VR high-end). DOTS / ECS for performance-critical work. Compute shaders, shader graph, custom HLSL. We'll match the engineer's render-pipeline experience to your project.

What about XR — Quest, Vision Pro, ARKit, ARCore?

Strong specialism. Six of our senior bench have shipped XR titles. Quest 2 and 3 with hand-tracking and passthrough — yes. Apple Vision Pro (visionOS) — yes, we've shipped two production volumes. ARKit and ARCore image / world-tracking — yes, multiple AR product configurators in production. Hand-tracking, mixed reality, six-DoF — all in scope.

Do you do white-label work for studios and agencies?

Yes — about 40% of our roster. Engineers join the studio's Slack under the studio's domain; deliverables ship under the studio's brand; the end client never sees us. NDA + IP assignment is signed before any portfolio review.

How does IP assignment work for international clients?

Work-for-hire IP-assignment signed as part of every engagement, with contract under the client's preferred jurisdiction (Delaware, English, German, Singapore, Australian law all available). Our entity is registered in Nepal; mirrored NDA + IP terms in the engineer's individual contract close any gap. Reviewed by counsel in NYC and London.

What if the engineer we hire underperforms or quits?

Two protections built in. (1) Paid trial week — either side can walk at end of week. (2) Back-fill guarantee on embeds: if an engineer leaves us within 6 months, we replace within 21 days at the same rate, with knowledge-transfer time billed at 50% rate.

Can we do a paid trial week before committing?

Yes — strongly recommended. The engineer takes a real ticket from your backlog. End of week either side can walk — no notice period, no kill fee. About 80% of trials convert; the 20% that don't usually surface a stack-fit issue nobody could've predicted from CV alone.

What about netcode, multiplayer, and live ops?

Photon Fusion (lag-compensated), Unity Netcode for GameObjects, Mirror, Mirror's Edge style server-authoritative. Live-ops integrations: GameAnalytics, Firebase, RevenueCat, Adjust, AppsFlyer. Live event tooling — Unity Cloud Content Delivery, Remote Config, A/B testing.

How do you handle Unity license + asset-store assets?

Engineers work with their own Unity seats (Personal or Plus, billed against your project where Pro is required). Asset-store purchases are licensed under your studio's seat — we don't reuse paid assets across clients. Custom-built code is yours under the IP assignment.

What payment terms do you accept?

Wire transfer in USD, GBP, EUR, AUD, SGD. Wise / Payoneer for smaller invoices. Net-30 standard; net-15 with 2% discount for prompt payment. Embedded engagements bill on the 1st of each month. We do not accept crypto.
READY TO MEET THE UNITY BENCH?

Tell us what you're shipping, get matched engineers within 4 working days.

60-minute discovery call. Mutual NDA signed before any portfolio review. Shortlist of 2–3 engineers with CVs, portfolios, and 5-minute Loom intros within 4 working days. Paid trial week recommended.

Start Hiring Unity Engineers

If you're researching senior unity developers in nepal — games, ar/vr, and real-time 3d for your business, two things usually drive the decision: how it makes your brand look from the street, and how much you'll pay across the next five years — fabrication, install, electricity, maintenance, and replacement when it weathers. We've delivered senior unity developers in nepal — games, ar/vr, and real-time 3d for everything from boutique cafés in Thamel to multi-branch banks across all 7 cities we serve. The patterns we keep seeing inform every recommendation on this page.

For most Nepali businesses, the senior unity developers in nepal — games, ar/vr, and real-time 3d they end up with isn't the cheapest quote they received — it's the one where the supplier explained why a particular material lasts longer in monsoon, why a specific power supply spec matters for our voltage fluctuations, and which municipal permits they'll handle on your behalf. Cheap quotes that skip these details almost always cost more within 18 months.

What follows is a breakdown of materials we recommend, what affects pricing, our 4-step process from consultation to install, and answers to the questions clients ask us every week. We work factory-direct from our ISO 9001:2015 facility in Teku, Kathmandu — which means you're talking to the people actually fabricating your signage, not a chain of subcontractors.

QUICK GUT-CHECK

If a competing quote is more than 30% cheaper than ours, ask them three questions: (1) what's the LED driver brand, (2) what's the IP rating on the power supply, and (3) who handles the municipal permit. If they can't answer all three, you're looking at a sign that will fail before your next FY closes.

500+
Projects shipped
2025
Founded · Kathmandu
7
Cities served
<2 hr
Reply time

Quotes for senior unity developers in nepal — games, ar/vr, and real-time 3d in Nepal can vary 3-4× for what looks like the same project. The variation isn't random — it's almost always driven by these factors, in roughly this order of impact:

1. Material grade. Premium acrylic from Plazit, COB LEDs from reputable Korean/Taiwanese manufacturers, marine-grade stainless steel — these cost more upfront and last 2-3× longer. Cheaper alternatives exist, and we'll use them when budget is tight, but we always tell you what the trade-off is.

2. Size and complexity. A standard 4×8 ft board costs much less per square foot than a custom 3D installation with curved letters. Our quote breaks down material cost vs. fabrication labour so you can see exactly where money goes.

3. Lighting and electricals. If your senior unity developers in nepal — games, ar/vr, and real-time 3d is illuminated, the power supply quality, LED driver brand, and cable gauge significantly affect both cost and 5-year reliability. Sub-standard power supplies are the #1 reason cheap signs fail within 18 months.

4. Installation site. Ground-level shop fronts are straightforward. Multi-storey building facades, monument signs requiring foundation work, or LED video walls with structural mounting can add 30-50% to the project budget for rigging, scaffolding, and permits.

5. Permits and approvals. Kathmandu Metropolitan, Lalitpur, and other municipalities require permits for outdoor signage above certain sizes. We handle the entire permit workflow as part of every install — included in the quote, never billed extra.

Tell us your dimensions, location, and budget range and we'll send a transparent breakdown within 2 hours.

3–4x
Quote variance
80%
Cost = materials
5+ yr
Premium lifespan
18 mo
Cheap-spec failure

We launched in 2025 with a clear opinion: most signage in Kathmandu ages badly because nobody documents what they shipped. Our Teku shop floor runs on a four-stage QA loop — documented intake, design review, fabrication QC, and post-install inspection. When something doesn't pass, it doesn't ship. That discipline is why we've put up 500+ signs in our first year and not had to redo any of them.

Practically, what this means for your senior unity developers in nepal — games, ar/vr, and real-time 3d: when you call about an issue six months from now, we can pull up your project file, see exactly which materials and which technicians worked on it, and dispatch the right fix the same day. That continuity is rare in Nepal's signage market and it's why corporate clients — banks, hotels, hospitals, government contracts — keep coming back.

We're also vertically integrated. We own our CNC routers, our laser cutters, our printing line, our paint booth, our metalwork, and our install team. When a job touches four trades, you don't get four sub-contractors and four chances for the timeline to slip. You get one team, one accountable project lead, and one phone number that picks up.

WHAT THIS LOOKS LIKE IN PRACTICE

Same-day fault diagnosis on any sign we've ever shipped. Documented material lot numbers per project. Lifetime free design-file storage. Direct WhatsApp line to the shop floor lead, not a call centre.

QA
4-stage shop-floor process
500+
Projects on file
0
Subcontractors
1
Accountable lead
GET STARTED

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