Senior Unity Developers in Nepal — Games, AR/VR, and Real-Time 3D
Vetted Unity 3D engineers in Kathmandu shipping mobile games, AR/VR experiences for Quest and Vision Pro, training simulations, configurators, and interactive installations. Hire them as embedded teammates, on a fixed-price project, or through a rolling retainer — at 25–35% of New York or London rates.
Unity is the broadest 3D toolchain in the world — it ships everything from Among Us to Pokémon GO to surgical-training simulators to factory digital-twins. Hiring a Unity engineer who has shipped your specific kind of Unity work — mobile-first F2P, multiplayer netcode, XR hand tracking, photoreal arch-viz, industrial sim — is the gap between a $40k project that launches and a $40k project that doesn't. We've spent three years building the bench in Kathmandu specifically to close that gap for international studios and Nepali brands alike.
Our Unity bench, in numbers
These are aggregate stats across our senior Unity engineers as of Q2 2026. Every developer we put forward has shipped at least three production Unity titles or experiences across at least two target platforms.
Senior Unity, transparent rates, time-zone-friendly
A senior Unity engineer in London bills £120–160/hour. The same role in San Francisco bills $180–240/hour. Our Kathmandu seniors bill $36–52/hour. The bar isn't lower — it's the same engineering bar — the floor on our senior roster is six years of shipped Unity titles or AR/VR experiences. The gap exists because economies aren't yet flat. While that's still true, you can get the same quality at a third of the cost.
What our team specifically brings: deep mobile-first muscle (Nepal's market is Android-first, so our engineers ship to ₹15k phones every day), strong XR experience (Quest 2/3, Vision Pro, ARKit/ARCore), and surprising depth on industrial / training simulation work — three of our seniors came out of Nepal's recent push into healthcare-training Unity apps.
- ✓Senior bar: 6+ years Unity, multi-platform shipping history
- ✓Strong mobile-first orientation — every engineer ships to low-end Android
- ✓XR depth: Meta Quest 2/3, Apple Vision Pro, ARKit, ARCore
- ✓Time-zone overlap with EMEA mornings, APAC full day, US evenings
- ✓Source code in your repo from day one — no "licensed source" tricks
Senior Unity engineer: $36–52/hr · Lead engineer / architect: $55–72/hr · Mid-level: $24–32/hr. We don't mark up — that's the engineer's actual rate plus 18% ops overhead. Compare against any Western quote you're holding.
Eight specialisms our senior bench has shipped in production
Unity is wide — anyone who claims to do all of it well is lying. Here's what our team has actually shipped at production scale. If your work fits one of these axes, we can put a senior on it within four working days.
Mobile games (F2P + premium)
Hyper-casual, mid-core, kid-focused, narrative — across iOS and Android with full LiveOps stacks: GameAnalytics, Firebase, RevenueCat, Adjust. We ship to 60 FPS on a ₹15k Android phone as the default target.
AR — ARKit & ARCore
Image-target, world-tracking, body-tracking AR. View-in-room product configurators, AR try-on (eyewear, jewellery, watches), and event-activation lenses.
VR — Quest 2/3 + Vision Pro
Hand-tracking, passthrough mixed-reality, multi-user shared spaces. Training sims, design reviews, immersive product walkthroughs.
Multiplayer & netcode
Photon Fusion, Unity Netcode for GameObjects, Mirror. Real-time syncing, lag compensation, server-authoritative architecture for competitive gameplay.
Training & simulation
Industrial safety, healthcare procedure simulators, equipment-operation trainers. SCORM/LMS hand-offs, learner analytics, instructor dashboards.
Interactive installations
Kiosks, projection-mapped walls, sensor-driven retail displays. We've shipped Unity installations running on touchscreens at Nepali airports and Indian shopping malls.
Unity → WebGL exports
When clients have an existing Unity project they want on the web, we optimise bundle sizes from 25 MB down to 6–8 MB and recover desktop-class FPS on mobile.
Production hardening
Firebase Crashlytics, Sentry, automated test rigs on real devices, CI/CD via Unity Cloud Build or GitHub Actions, automated App Store / Play Store deployment.
Projects shipped, by platform mix (2022–2026)
Distribution of the 58 production Unity titles + experiences our team has shipped across the last four years. A single title often ships to multiple platforms — the counts here are platform-builds.
Senior Unity engineer hourly rate, five cities
Public-source averages for 2026, Senior IC level (6+ years Unity, shipped titles or AR/VR experiences). Includes typical studio markup where applicable.
Four ways to actually hire our Unity team
Studios and product teams hire 3D talent differently than they hire web talent. Our engagement models reflect that — game projects, XR sprints, and training-sim builds all have very different shapes.
Embedded engineer (3-month min)
One or more senior Unity engineers joins your studio as if you'd hired them yourself. Same Slack, same Hansoft / Jira / Notion, same daily stand-ups, same code review. You manage them day-to-day; we handle payroll, equipment, HR, and back-fill cover. 3-month minimum, 30-day notice after.
- Senior IC seat in your studio
- Your repo, your tooling
- 30-day notice after month 3
- Back-fill guarantee
- Quarterly review with your eng lead
Fixed-price project
We scope, you sign a milestone plan, we deliver. Typical range: $30k–$280k. Mobile game MVPs, AR product configurators, single-player VR experiences, training-sim builds. 30/30/30/10 split: deposit, vertical slice, alpha, launch.
- Written milestone plan
- Fixed price + scope
- Source code yours day one
- 60-day post-launch warranty
- Optional retainer for LiveOps
Monthly retainer (rolling)
Set hours of senior Unity time per month — LiveOps on a shipped game, feature builds on an existing app, ongoing AR scene updates, on-call coverage. Sweet spot is 80–160 hours/month. 30-day notice both ways.
- Set hours, draw down anytime
- Up to 25% rollover
- 30-day notice both ways
- Optional on-call rotation
- Monthly written report
Performance & architecture audit
Inherited a Unity project that won't ship? We profile, find the bottlenecks, write a fix plan, and optionally execute top fixes. Fixed price: $7,400. Output: Unity Profiler report, architecture review, prioritised backlog.
- 1-week sprint
- $7,400 fixed price
- Unity Profiler + memory profiler
- Frame Debugger analysis
- Prioritised fix backlog
Distribution of work by vertical
Snapshot of our active 2026 work mix. Mobile games is the deepest specialism — but XR is the fastest-growing slice year-over-year.
- Mobile games & casual titles 41%
- AR / VR / XR experiences 28%
- Training & simulation 22%
How a Unity hiring engagement actually moves
- 01Discovery call (60 min)We map your target platforms, your existing stack (Unity version, render pipeline, multiplayer framework), and your team's working style.
- 02Shortlist (within 4 working days)You get CVs, portfolios, and 5-minute Loom intros from 2–3 engineers matched to your scope and target platforms.
- 03Technical interview (you lead)You run your own technical loop — code review, system design, real-device build review. Our engineers are used to this.
- 04Paid trial week (optional)Engineer takes a real ticket from your backlog. Either side can walk at the end with no further commitment.
- 05Engagement signedEmbed contract or project SOW. NDA + IP assignment + jurisdiction clause already templated for US, UK, EU, AU.
- 06Day-one onboardingWe sit with the engineer on day one to make sure repo, Unity license, build pipeline, and your project context are all wired up.
Sectors where our Unity team ships
Hiring from us vs the alternatives
Hiring managers who've shipped with our engineers
"We embedded their senior Unity engineer on our Quest 3 project for six months. He out-shipped two of our LA mids on hand-tracking interactions. The renewal was a no-brainer."
"Our previous outsourcing partner shipped a build that crashed on 18% of Android devices. The Kathmandu team got us to 99.6% crash-free in three sprints — and they communicated more honestly than the studio we were paying 4× more."
"We ran a five-round technical loop including a system-design and a Frame Debugger deep-dive. The engineer they put forward passed at the level we expect for our $190k Berlin hires. Now we hire from them whenever a Unity seat opens."
What it actually costs
Published rates as of 2026-Q2. Every engagement gets a written quote — these are the typical ranges so you can self-qualify before scheduling a call.
All prices in USD, net of taxes. Payable via wire, Wise, or any US/UK/EU/AU banking rail. Embed pricing includes back-fill SLA and ops overhead — no separate management fee.
A senior Unity engineer spends a week inside your project, runs Unity Profiler + Memory Profiler + Frame Debugger, and ships a written report + prioritised backlog your team can execute on.
- 1 senior engineer × 1 week
- Unity Profiler + Memory Profiler
- Frame Debugger draw-call analysis
- Prioritised fix backlog
- 30-min hand-off call
Senior Unity IC embedded full-time into your studio — your repo, your Slack, your sprints. Back-fill within 21 days if the engineer ever rolls off.
- Full-time senior IC seat
- Your repo, your Slack, your sprints
- 3-month minimum, 30-day notice after
- Back-fill within 21 days if engineer leaves
- Equipment + ops overhead included
Mobile game MVP, AR configurator, VR experience, or training simulation — scoped and quoted upfront, source code yours on day one, 60-day post-launch warranty, optional LiveOps retainer.
- Written milestone plan
- 30 / 30 / 30 / 10 payment split
- Source code yours day one
- 60-day post-launch warranty
- Optional LiveOps retainer
Hiring Unity engineers from Nepal — common questions
How senior is your senior bench, actually?
Which Unity versions and render pipelines does your team work with?
What about XR — Quest, Vision Pro, ARKit, ARCore?
Do you do white-label work for studios and agencies?
How does IP assignment work for international clients?
What if the engineer we hire underperforms or quits?
Can we do a paid trial week before committing?
What about netcode, multiplayer, and live ops?
How do you handle Unity license + asset-store assets?
What payment terms do you accept?
Tell us what you're shipping, get matched engineers within 4 working days.
60-minute discovery call. Mutual NDA signed before any portfolio review. Shortlist of 2–3 engineers with CVs, portfolios, and 5-minute Loom intros within 4 working days. Paid trial week recommended.
If you're researching senior unity developers in nepal — games, ar/vr, and real-time 3d for your business, two things usually drive the decision: how it makes your brand look from the street, and how much you'll pay across the next five years — fabrication, install, electricity, maintenance, and replacement when it weathers. We've delivered senior unity developers in nepal — games, ar/vr, and real-time 3d for everything from boutique cafés in Thamel to multi-branch banks across all 7 cities we serve. The patterns we keep seeing inform every recommendation on this page.
For most Nepali businesses, the senior unity developers in nepal — games, ar/vr, and real-time 3d they end up with isn't the cheapest quote they received — it's the one where the supplier explained why a particular material lasts longer in monsoon, why a specific power supply spec matters for our voltage fluctuations, and which municipal permits they'll handle on your behalf. Cheap quotes that skip these details almost always cost more within 18 months.
What follows is a breakdown of materials we recommend, what affects pricing, our 4-step process from consultation to install, and answers to the questions clients ask us every week. We work factory-direct from our ISO 9001:2015 facility in Teku, Kathmandu — which means you're talking to the people actually fabricating your signage, not a chain of subcontractors.
If a competing quote is more than 30% cheaper than ours, ask them three questions: (1) what's the LED driver brand, (2) what's the IP rating on the power supply, and (3) who handles the municipal permit. If they can't answer all three, you're looking at a sign that will fail before your next FY closes.
Quotes for senior unity developers in nepal — games, ar/vr, and real-time 3d in Nepal can vary 3-4× for what looks like the same project. The variation isn't random — it's almost always driven by these factors, in roughly this order of impact:
1. Material grade. Premium acrylic from Plazit, COB LEDs from reputable Korean/Taiwanese manufacturers, marine-grade stainless steel — these cost more upfront and last 2-3× longer. Cheaper alternatives exist, and we'll use them when budget is tight, but we always tell you what the trade-off is.
2. Size and complexity. A standard 4×8 ft board costs much less per square foot than a custom 3D installation with curved letters. Our quote breaks down material cost vs. fabrication labour so you can see exactly where money goes.
3. Lighting and electricals. If your senior unity developers in nepal — games, ar/vr, and real-time 3d is illuminated, the power supply quality, LED driver brand, and cable gauge significantly affect both cost and 5-year reliability. Sub-standard power supplies are the #1 reason cheap signs fail within 18 months.
4. Installation site. Ground-level shop fronts are straightforward. Multi-storey building facades, monument signs requiring foundation work, or LED video walls with structural mounting can add 30-50% to the project budget for rigging, scaffolding, and permits.
5. Permits and approvals. Kathmandu Metropolitan, Lalitpur, and other municipalities require permits for outdoor signage above certain sizes. We handle the entire permit workflow as part of every install — included in the quote, never billed extra.
Tell us your dimensions, location, and budget range and we'll send a transparent breakdown within 2 hours.
We launched in 2025 with a clear opinion: most signage in Kathmandu ages badly because nobody documents what they shipped. Our Teku shop floor runs on a four-stage QA loop — documented intake, design review, fabrication QC, and post-install inspection. When something doesn't pass, it doesn't ship. That discipline is why we've put up 500+ signs in our first year and not had to redo any of them.
Practically, what this means for your senior unity developers in nepal — games, ar/vr, and real-time 3d: when you call about an issue six months from now, we can pull up your project file, see exactly which materials and which technicians worked on it, and dispatch the right fix the same day. That continuity is rare in Nepal's signage market and it's why corporate clients — banks, hotels, hospitals, government contracts — keep coming back.
We're also vertically integrated. We own our CNC routers, our laser cutters, our printing line, our paint booth, our metalwork, and our install team. When a job touches four trades, you don't get four sub-contractors and four chances for the timeline to slip. You get one team, one accountable project lead, and one phone number that picks up.
Same-day fault diagnosis on any sign we've ever shipped. Documented material lot numbers per project. Lifetime free design-file storage. Direct WhatsApp line to the shop floor lead, not a call centre.
Let's discuss senior unity developers in nepal — games, ar/vr, and real-time 3d
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